NOW AVAILABLE ON GOOGLE PLAY

BUG WARNINGs: (Would it be an Urg game without them.)

  • If you click 'continue' you'll spawn at level 3 - even if you hadn't got there yet. The game's complete-able from that point but you'll miss the middle.
  • The broswer build is currently falling afoul of this audio bug. The desktop version doesn't have this issue.

Sapphy The Sailor Gal is on her way to Port Hamgravy to declare her love to the fair Widow Soakie. What could poss-SAIL-bly go wrong??!!!

Contains cartoony belly inflation, a potty-mouthed protagonist and is certified the only yuri to fail the bechdel test. Please enjoy!

KEYBOARD CONTROLS

Spacebar to yomp

Z  to pomch

X to chat to NPCs
Also supports gamepads and mobile touchscreens!


Updated 15 days ago
StatusIn development
PlatformsHTML5, Windows, Linux, Android
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorAlex Whitington
GenrePlatformer, Action
Made withGodot
Tags30s, belly, Black and White, Cartoon, Comedy, cuphead, fleischer, inflation, popeye
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Touchscreen

Download

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Click download now to get access to the following files:

Sapphy.apk 58 MB
Version 6
sapphy-linux.zip 51 MB
Version 25
sapphy-win.zip 58 MB
Version 25

Development log

Comments

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for some reason in the web version, when i return to the port to talk to Soakie, the dialouge resets to me having to gather the soda, even though i have gathered all 1557 of them due to the lil platform that activates the scene where gaye and his dirigible comes in

You didn't need to take the time to give Sapphy her own theme song,
but the fact that you did is very fun. Perfectly fits with the game's unique style!

(3 edits) (+2)

oight, I can rate this properly and fully now that I've managed to beat the game.

-there are two conflicting music tracks playing at once during the entire game. I had to mute the audio because I couldn't stand it anymore. the individual music tracks are fine, but playing two desynced tracks at once gives very unpleasant results
-there's invisible coal hidden inside the crane box, which feels scummy
-something is not quite right with the coal/soda/spinch UI readouts, but I can't tell you how to fix it because I don't know what the correct readout is supposed to be
-sapphy drops straight down like a rock after punching in midair, at a speed that feels unnatural
-it's possible to jump to the roof of the crane box from the bottom without using the elevator, and the window is so tight that I suspect this is not intentional
-sapphy can go out of bounds above the top of the first map and the camera can't reach her there
-gaye can be seen floating in midair in the first map on the right side, and despite an X interface popping up if you jump towards her, is not interactable
-there should be some indication that you're supposed to return to your boat after collecting all the required coal. I wasted too much time wandering around and testing every possible interaction before i managed to progress
-the gag where a hint sign is revealed after doing the thing you needed the hint for is funny at first, but there's a reason why designers don't do this
-on a related note, the player would probably figure out the solution to these roadblocks naturally if you just added more things to punch (like destructible barrels) so they remember they can punch. it's easier to forget when you're not punching anything at all for 80% of the gameplay
-bone throwing skeletons throw slightly too fast. if it's even possible to reach them without getting smacked by a bone, the window is way too tight
-sapphy is just slightly too tall to reach a spinch in the underwater soda collecting section. I suspect this is unintentional because I didn't see a sign mocking her for not being able to reach it. you could fix it, but i think it would be funnier to add the sign
-the underwater overlay is too opaque and makes it difficult to see
-the speed at which mouse scrolling zooms the camera should be reduced somewhat, for the benefit of trackpad users

Thanks for playing so thoroughly  and writing all these x I'll try and address them all for when uploads are unlocked!

how are you supposed to make the jump over the ravine with the sign

(1 edit) (+1)

I've just tweaked those platforms.

Sorry i should have been more clear on the page description this is very much not intended to be a final upload, I've been rapidly prototyping and uploading builds as I go to gather feedback :o

(1 edit)

Hey, the game looks great (love the art style), there is however a small bug that if you speak to the anchor, say you don’t want to go up and speak to it again, you’re stuck there

(+2)

You also get stuck on the right part of the level

(+1)

Ooh! Thanks! Im going to try and tidy up as much as possible in the next 22 hours! 

How do I start the game? I'm stuck on the home screen.

If it were a title competition, you'd have my vote

I'll try and live up to it!!